![]() During the Platform Independent Shader Development panel, Izmeth Siddeek, the character art lead from Blue Castle Games, detailed how the development team needed to focus on creating a large number of characters that had to be lit and shaded properly on screen, as well as a number of other design hurdles. We were keeping our fingers crossed that there would be something - anything - released about the upcoming game at GDC and luckily, we managed to glean a few little nuggets from the show. Capcom has been very tight lipped about facets of Dead Rising 2, with much of the information about the zombie-killing action sequel released in one press release and a few screens.
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